In order to get good results with imported normals, you need to manually make the cuts along hard edges, and pay attention to how the DCC is inserting duplicate vertices. To avoid this, you can choose to author and import normals (see documentation on Normal maps to learn more about surface normals). If you set Normals to Calculate, breaks are made wherever the angle between adjacent triangles exceeds the Smoothing Angle value. Tangents appear when a key is selected in the Curves view, or when a key is selected in the Curve Editor. See in Glossary, Tangents One of two handles that controls the shape of the animation curve before and after a key. Unity uses normals to determine object orientation and apply shading. The Mesh Importer settings that relate to this are Normals The direction perpendicular to the surface of a mesh, represented by a Vector. UVs in Autodesk® Maya®Ī high smoothing angle does not preserve hard cuts in the model, and both the shading and GI look different as a result. The image below shows an example of this. See in Glossary, because the UVs are used directly and not repacked.
Lightmaps are overlaid on top of scene geometry to create the effect of lighting. However, these cuts normally go unnoticed when you bake the lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. These duplicated vertices create extra islands (unconnected groups) in your UVs. See in Glossary importer might introduce extra vertices in places where the Mesh has hard edges. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. However, the DCC or Unity Mesh The main graphics primitive of Unity. By default, a chart is defined by a set of connected vertices. See in Glossary, it is very important to understand how UV charts are detected. This section explains why.īecause real-time UVs are repacked by Enlighten The lighting system by Geomerics used in Unity for computing global illumination (GI). It’s important to note that when importing from Autodesk® Maya®, your UVs may not look exactly the same, even if you untick the Optimize Realtime UVs checkbox. See in Glossary, simulation, texturing and animation tools for visual effects artists, modellers and animators (see It is often used by Unity developers for advanced graphics work, which is then imported into Unity. By default, the main camera in Unity renders its view to the screen.
Autodesk maya user guide 2018 software#
Each video includes step-by-step instructions and is accompanied by scene assets, allowing new users to get up and running with Maya quickly.Autodesk® Maya® is a 3D computer animation software by Autodesk, with powerful modeling, rendering The process of drawing graphics to the screen (or to a render texture). You’ll also discover the essential workflows of Maya, giving you the head start you need to explore this powerful 3D application. You’ll learn the concepts of working in a 3D space. You’ll be introduced to the basics of the interface and the key tools of the program.
Autodesk maya user guide 2018 how to#
There are many features in the program and in this course, Exploring Maya 2018, you’ll get an overview of several key areas of Maya and some examples of how to put that knowledge into practice. Pluralsight, an Autodesk Authorized Publisher and a leader in online learning for technology professionals, has partnered with Autodesk to bring you the Exploring Maya 2018 video tutorials.Īutodesk Maya is a 3D modeling, animation, rendering, and visual effects product, offering an end-to-end creative workflow for film, TV, game, animation, and design artists.